Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration Playable, decent speed (90-100% most of the time) This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. This post has links to a currently-up place to get them. There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums see this thread. This issue has been present since at least 4.0.Ī workaround is to disable the Panic Handlers in Dolphin's main Configuration menu, under the Interface tab, while playing Chapter 6-2. Resolved as of 5.0-14311.ĭolphin Freezes during Void takeover in Chapter 6-2ĭolphin may freeze completely when the Void takes over during Chapter 6-2, after the laughing Sammer Guy runs away. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. This is due to Dolphin hitting a slow path on those graphics cards. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all. NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. Problems Bounding Box Slowdown on NVIDIA Cards Converting the disc image back to a non-NKit disc image will fix the problem. This is a problem with NKit, not Dolphin. In this case, updating drivers or using a different video backend may be your only recourse.ĭisc images that have been converted to the NKit format will freeze when attempting to start a new game. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. On Android, 5.0-9322 or newer is required for Bounding Box to function at all when using OpenGL ES due to an unrelated bug. Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds.
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